Senior Sound Engineer

Location Warsaw
Employment type Fulltime
Region / State / Province Warsaw
Offer description We are looking for a Senior Sound Engineer with previous games industry experience in AAA segment. The role also demands a substantial amount of implementation via the game’s implementation tools. All applications must include a quality show reel of original work.
RESPONSIBILITIES
  • Creating assets is only 50% of the process, the other 50% is the implementation.
  • Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content.
  • Knowledge of recording techniques, foley sound creation and on location recording. Ability of performing field recording and foley if needed.
  • Responsibility for several audio sub disciplines (e.g. Environmental audio, in game characters, cutscenes, etc.) Creative autonomy around these areas shall be given to candidate.
  • Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.
  • Plan your own work toward project goals. Ensure that the product is of the best possible quality in the time available
  • Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues.
QUALIFICATIONS
  • At least 4-6 years games industry experience
  • At least one shipped AAA project as a sound engineer under your belt
  • Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animations Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.
  • Knowledge of middleware solutions such as Wwise is essential
  • High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.
  • Experience working on Xbox One/PS4 platforms.
  • Working knowledge of Perforce, JIRA, Agile methodology
  • Meeting production deadlines and schedules.
  • Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.
  • This is mainly sound design position although there may be some music editing involved therefore ability to compose music would be an additional asset.
  • English and/or Polish language skills (everyone in our studio speaks English, but Polish is commonly used language)
WHAT WE OFFER
  • A competitive salary and performance–based bonuses
  • Personal development opportunities and possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
Last modified Thursday, March 12, 2020